Weapons and vehicles degrade and eventually break, and the game is all too happy to dish out a fatal punishment to players who venture unprepared into the middle of a horde. He really doesn't want you disturbing the garden. Fighting is more about crowd control than outright aggression, and evasion is usually the best option despite having an inventory stuffed with kooky items. Nick's swings are sluggish and imprecise, his movement heavy, and his mix of light and heavy attacks is designed for hacking away at a pack of enemies rather than individuals, which is fine until you need to take on a straggler or boss. The outlandish outfits and versatile weapons clash with Dead Rising 3's ceaselessly dangerous environment, with more and more undead pumped into the streets of Los Perdidos as the game's five-day narrative progresses. These homebrew constructions, such as the forklift-meets-fireworks display Forkwork, are able to withstand and deal more damage, and quickly prove to be as invaluable as a good electric crusher, defiler, boomer axe, or freedom bear. Vehicles, now central to navigating the bridges and tunnels which connect Los Perdidos' districts, can also be fused together. The Fire Reaper, for instance, first requires you to make a Grim Reaper (scythe and katana, very good at clearing at groups) and then further combine that with a gasoline tank. New to Dead Rising 3 are super combo weapons, themselves made from taping together two or more constructed weapons. Or, if you fancy introducing an element of randomised chaos, there's always the sentry cat. The chest beam, made by combining microwave and a motorcycle engine, shoots out thick, meaty blasts of energy that can atomise a nearby crowd, and Street Fighter fans will eagerly unite an engine with some boxing gloves and shoryuken into the nearest zombie with the rocket gloves. Grab the corresponding blueprint and then mix some chemicals with a lead pipe to get the Pukes O' Hazard, a vomit-inducing club. ![]() The opportunities for raucous carnage are immense, though many of the combo weapons return from Dead Rising 2, and there's a giddy pleasure obtained from running around in a comedy costume (vintage tennis get-up, anyone?) and playing around with your new toys. The game justifies this contextually by making Nick a mechanic, one who is ultimately looking to escape the Los Perdidos by cobbling together a plane, but his character arc and mysterious tattoo are largely ignored until the latter chapters of the game, with Capcom instead focusing on the arsenal and body count. This is the first of Dead Rising 3's many efforts to smooth some of the series' harsh edges, and is ultimately a positive change that further highlights Dead Rising 3's huge focus on crafting, giving players the freedom to build new weapons as soon as they become available. New hero Nick Ramos is no longer constrained to stitching together his weapons of mass distraction at a wayward workbench, with the recipes for these 100-odd combinations found in blueprints scattered around the city. It's all well and good attempting to take out a zombie with a handbag while wearing a summery dress and medieval helmet, but at Dead Rising 3's core the game takes the idea of combo weapons, introduced in its predecessor, and runs amok. Few games offer such breadth in their potential weaponry or number of potential targets, and dismembering the undead with hub caps, pogo sticks, and coat hangers still feels both novel and hugely entertaining. But Los Perdidos is built to be a playground rather than a world, and its shop windows are tantalisingly stuffed with countless opportunities to bludgeon, slice, and splatter the undead hordes roaming the streets in their thousands. One of my only Dead Rising 3 screenshots where Nick Ramos looks normal.ĭead Rising 3 takes to the the west coast in an environment large enough to need splitting across the districts of Ingleton, Sunset Hills, South Almuda, and Central City. Everything in Los Perdidos is a shop, and you are here to consume. Dead Rising 3 now takes aim at an entire city, but the themes are the same as before, even though its colour palette is certainly duller. Its sequel ratcheted its lens of consumerism up to Fortune City, its gaudy casino complex freshly built upon the smouldering wreckage of Las Vegas. The original Dead Rising took place in a shopping mall and contrasted its zombie outbreak with the everyday sights of clothes shops, food courts, and pharmacies. Now Playing: Dead Rising 3 - Xbox One Video Review ![]() ![]() By clicking 'enter', you agree to GameSpot's
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